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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Spectrum

1943 - The Battle of Midway

1943 - The Battle of Midway
GenreShoot em Up
DeveloperGO!
PublisherProbe Software
Released1988
Rating
Graphics:7.0
Sound:6.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
1943: The Battle of Midway is an absolute classic arcade shooter game released by Capcom in 1987 and converted by Probe to the Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum home-computers. The game was also released for the Nintendo NES and NEC PC-Engine/Turbografx consoles.
 
Review
1943 - The Battle of MidwaySTORY / GAMEPLAY
The game is the sequel to the arcade smash 1942 and has you once again fighting over the oceans during the Second World War. The game is set in the Pacific Theater of World War II, off the coast of the Midway Islands. The goal is to attack the Japanese Air Fleet that bombed the American Aircraft Carrier, destroy all Japanese Air and Sea forces, fly through 16 tough levels, make your way to the Japanese battleship Yamato and destroy it. The gameplay is a typical bird's-eye bottom-to-top shoot 'em up. You must shoot anything that moves and avoid being hit by enemy projectiles. Same story, same action as its predecessor actually. It is difficult to progress though, as it is hard to avoid the enemy fire and (once again) due to its somewhat loose controls.

GRAPHICS / SOUND
The ZX Spectrum conversion offers some nice details though the gameplay area is shown in two colors only! Nevertheless, the sprites move quite fast on screen and the scrolling doesn't seem to suffer much during gameplay (note that the relevant Amstrad CPC version plays quite sluggish due to low framerates). The game's sound is quite poor, featuring a few typical sound effects but no in-game music or any main-menu music theme.
 
Screenshots
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
  • 1943 - The Battle of Midway
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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